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Michael Levy

Quick facts

Hi, I'm Michael Levy

A designer who builds
game worlds

Game Design student at Champlain College, crafting spaces that guide players, build tension, and make moments feel inevitable.

🗺️

Level Design

Layouts that guide players intuitively through space and challenge.

⚙️

Engine Experience

Experience with Unreal Engine 5, Unity, and Source 2 (Hammer).

🎭

Atmosphere & Tone

Crafting tension, mood, and narrative through environmental detail.

🤝

Team Collaboration

Experience building games in small dev teams with shared tools.

Work

Projects

A selection of levels and games I've built or am building.

Super Shred Showdown Deluxe Verse One Team of 8 2026
Unity Game Design Rhythm Combat
Super Shred Showdown

Rhythm combat game built in a semester at Champlain's Montreal program. Fight a funk titan to the beat — dodge attacks, survive the genre gauntlet.

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The Third Rail — abandoned Montreal metro level Solo 2026
Ready or Not Level Design Modded
The Third Rail

A custom Ready or Not level set in a decommissioned Montreal metro station taken over by a drug organization. Arrest the leader and bring him out alive.

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Urgent Care Map — Ready or Not level screenshot Solo 2025
Unreal 5.3 Level Design Modded
Urgent Care Map

Custom Ready or Not level — intense close-quarters combat in a confined medical facility. Tight sightlines and claustrophobic layouts force deliberate decisions.

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MP Factory — Soviet era tank factory level Solo 2025
Unreal Engine 5 Level Design Multiplayer Control Point Lyra
MP Factory

An asymmetrical multiplayer level for the Lyra Starter Game. Set in an overgrown Soviet-era tank factory, built around verticality, flanking routes, and environmental storytelling.

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Junkyard Elimination level Solo 2025
Unreal Engine 5 Level Design Lyra Elimination Close Quarters
Junkyard Elimination

A chaotic close-quarters elimination map inspired by Call of Duty's Shipment and Rust. A believable junkyard in the middle of a bustling city, built from scrap, trenches, and verticality.

View project →

Background

About me

I'm a Game Design senior at Champlain College, focusing on level design — the craft of shaping space to guide, challenge, and surprise players.

I believe the best levels tell a story without a single word of dialogue. A room that tells you exactly who lived there before things went wrong. A hallway that makes you slow down without ever telling you to. These are the moments I design toward.

I've worked in small development teams where every decision matters, and I thrive in collaborative environments where feedback sharpens the work. My coursework and team projects have also given me a broader foundation across game design — systems, UI, and narrative — but level design is where I keep coming back. I'm looking for opportunities to grow as a designer and build alongside people who care about the craft.

Unreal Engine 5 Unity Source 2 (Hammer) C++ C# Level Blockout Environment Art Lighting Gameplay Flow AI Navigation Team Collaboration Iteration
3 Engines
Experience with Unreal Engine 5, Unity & Source 2 (Hammer)
3+ Years
Studying game design
Game Design
Champlain College, Burlington VT
Montréal
Study abroad · Champlain College · taught by industry professionals actively working in the field

Get in touch

Let's work together

Interested in collaborating or have an opportunity? I'd love to hear from you.