Quick facts
Hi, I'm Michael Levy
Game Design student at Champlain College, crafting spaces that guide players, build tension, and make moments feel inevitable.
Layouts that guide players intuitively through space and challenge.
Experience with Unreal Engine 5, Unity, and Source 2 (Hammer).
Crafting tension, mood, and narrative through environmental detail.
Experience building games in small dev teams with shared tools.
Work
A selection of levels and games I've built or am building.
Rhythm combat game built in a semester at Champlain's Montreal program. Fight a funk titan to the beat — dodge attacks, survive the genre gauntlet.
View project →A custom Ready or Not level set in a decommissioned Montreal metro station taken over by a drug organization. Arrest the leader and bring him out alive.
View project →Custom Ready or Not level — intense close-quarters combat in a confined medical facility. Tight sightlines and claustrophobic layouts force deliberate decisions.
View project →An asymmetrical multiplayer level for the Lyra Starter Game. Set in an overgrown Soviet-era tank factory, built around verticality, flanking routes, and environmental storytelling.
View project →A chaotic close-quarters elimination map inspired by Call of Duty's Shipment and Rust. A believable junkyard in the middle of a bustling city, built from scrap, trenches, and verticality.
View project →Background
I'm a Game Design senior at Champlain College, focusing on level design — the craft of shaping space to guide, challenge, and surprise players.
I believe the best levels tell a story without a single word of dialogue. A room that tells you exactly who lived there before things went wrong. A hallway that makes you slow down without ever telling you to. These are the moments I design toward.
I've worked in small development teams where every decision matters, and I thrive in collaborative environments where feedback sharpens the work. My coursework and team projects have also given me a broader foundation across game design — systems, UI, and narrative — but level design is where I keep coming back. I'm looking for opportunities to grow as a designer and build alongside people who care about the craft.
Get in touch
Interested in collaborating or have an opportunity? I'd love to hear from you.